Rethink Learning Design

Events

We are organizing a series of collaborative sessions in order to engage a broad range of educators and  ideas in preparation for an Untextbook Sprint.

OER19 in Galway

We have a 30 minute session where we will do a series of lightning rounds to get at at how open and critical instructional design intersect, and what an untextbook could be.  The session artefacts will be captured and blogged on this site.

Cascadia19 in Vancouver

We have a 3 hour time slot on Day 2 of Cascadia.

We are inviting learning designers to join us in an interactive, collaborative session that will get at the following questions:

  • How can we build open pedagogy into the design of the untextbook resource itself so that students can contribute more effectively?
  • How can the untextbook challenge traditional structures, roles and hierarchies within learning environments?
  • How then would we consider the purpose, structure and inclusion of content?
  • How would it be used in the mediation of knowledge, teaching and learning?
  • Would it stimulate a rethinking of learning resources and learning design?
  • Could an untextbook prioritize other forms of expression such as visual thinking, comics, or other alternate forms and combinations?  
  • Finally we need to consider how an untextbook could be developed and sustained over time. Could an untextbook be built and owned by community?
  • How could the community be formed and what would define membership?
  • How do we maintain currency and usability without it coalescing into yet another “finished” artefact?
  • How can we build multi-vocality into the untextbook?

 

Design constraint prompts for rethinking learning resources

  • You do not begin with a textbook when designing a course
  • You do not begin with an LMS full of course resources (copywritten or not)

 

Untextbook Sprint

We will be organizing an untextbook sprint later in the year. The sprint and the overall project adopts the following guiding principles and design constraints:

Guiding principles

 

  • Keep processes as open as possible
  • Avoid goat rodeo with structure
  • Trust the community
  • Create space for emergence and iteration
  • Thinking out loud is ok
  • Explore impact of both process and product, but more on celebrating process

 

Design constraints/Rules of the Game to force that thinking in new directions

  1. No LMS
  2. No textbook (although parts of it could be sourced from an open textbook or OERs, to create something new)

Follow #rethinkld on Twitter

Sign up to get involved.